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The Fakir

Softwares

Blender, Unreal, Substance Painter

Skills

Direction, Rigging, Lookdev, Post-production

The Fakir is my personal project, the history is a contortionist who wants to break a world record by being trapped in a glass box for as long as possible. For this he needs a lot of concentration and silence, however, he is trapped together with an insect that takes away his concentration to remain in a trance and makes the hours inside the box a real torture.
I made everything with Blender and rendering by Unreal 4.

Animation: Luiz Kowaslki
Enviroment Modeling: Alexandre D. Oliveira
Ilustration: Nicholas Pierre
Unreal helper: Alan Keune

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